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- EMULATOR MAC MINI HOW TO
- EMULATOR MAC MINI DRIVER
- EMULATOR MAC MINI FULL
- EMULATOR MAC MINI SIMULATOR
For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose "iPhone 6 + Apple Watch - 38mm" from the scheme pop-up menu. To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad. Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. Figure 1-1 Simulated iPhone running the HelloWorld app
EMULATOR MAC MINI SIMULATOR
Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1. To run your app in Simulator, choose an iOS simulator-for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm-from the Xcode scheme pop-up menu, and click Run. When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app. There are two different ways to access Simulator through Xcode. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. The chapter presents the basics of using Simulator. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions. Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator. For instance, if you do a lot of screen sharing with your remote Mac, this will offload much of that to the GPU and free up the CPU for getting things done.The information in this document is deprecated in Xcode 9.
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No cost for the 9 seconds of labor.) There are only specific situations where these are really useful, but if need is right, they get the job done. Of course we have these available for any Macminicolo customers that would like them. But hopping into System Preferences and changing the resolution is a quick fix. Usually, I’ll trim it down just a bit, and then finish by bending it over and putting some tape on it.Īlso, when you plug it into your machine for the first time, it will bring the resolution down real low. I kept the wire long in this picture so it could easily be seen. That’s pins 1 and 6 for those scoring at home. I went with the red out and the red return. Then you’ll be connecting two pins on the VGA end. You also need a resistor that can be bought from any sort of electronic store (Fry’s, Radio Shack, etc) I went with 85ohm. You can buy one from Apple or from Monoprice. It’s easier than you think.įirst, you need a mini-displayport -> VGA adapter. I thought I had written this up years ago, but I could not find it.
EMULATOR MAC MINI HOW TO
I reported back on Twitter that a dongle fixed the issue and had more than one request on how to build a dongle.
EMULATOR MAC MINI DRIVER
And now it turns out that Chrome (as well as other browsers) can really benefit from the video driver being loaded as well. We’ve been connecting these for years for those customers who use video intensive servers, or those who run a linux build that won’t boot headless.
EMULATOR MAC MINI FULL
It will force a Mac to load the video driver and take full advantage of the GPU. I decided to connect a Mini-displayport -> VGA dummy dongle and sure enough, that took care of the issue.Ī dummy dongle mimics a monitor being attached to a Mac. There were some good responses, and we decided it was probably the “headless” part of the equation and not the “Mac mini” part. The HDMI works much better for machines running Mavericks.Īnyone know why Google Chrome would render very, very slow on a headless Mac mini? If you are running a Mac mini with an HDMI port, be sure to read our new post about the HDMI adapter for a headless Mac mini.